Stop not linking

Matthew Panzarino, back in 2012, regarding the way many online publications choose to rewrite/regurgitate entire articles instead of linking to the original piece:

There is only one reason why you wouldn’t link right in the body of your text, as far as I’m concerned: you don’t want people to click on it.

Marco Arment on the same subject:

If you’re truly providing value, you should have the confidence to send your audience away, knowing that they’ll come back to you. If that’s not the case, don’t bother publishing.

I’ve experienced a number of instances recently where this has occurred with pieces I’ve written over at The Instructional and each time it was heartbreaking to see something I spent so long working on distorted into a cheap knock-off with just a sliver of an attribution at the end.

Both Matthew and Marco’s pieces should be required reading for anyone who intends to post something written elsewhere.


Mac Power Users 189: OS X Server with Todd Olthoff

A fantastic episode of Mac Power Users that discusses at length one of Apple’s most overlooked products: OS X Server.


GitHub follows up on their disastrous post about the results into their investigation of workplace bullying and sexism

Last week, GitHub posted an embarrassingly short summary of the investigation that took place regarding allegations of workplace bullying and sexism. The four-paragraph post gave no explanation into who conducted their internal investigation, how it was performed, what the findings were or what changes were put in place.

GitHub have since acknowledged their mistake in follow-up post:

Last Monday I published the least open and least transparent blog post GitHub has ever written.

We failed to admit and own up to our mistakes, and for that I’m sorry. GitHub has a reputation for being transparent and taking responsibility for our actions, but last week we did neither. There’s no excuse. We can do a lot better.

I’d like to share with you as much as I can about what happened and a bit about how GitHub is changing.

I’m glad to see GitHub quickly respond to the criticism that they received over the last week, but the fact that that the company didn’t publish this to begin with seems to suggest they didn’t really see it as important; rather worrying considering the allegations and the outcome.


Feedpress updated with new features and functionality


Over the past few months, we’ve been collecting a lot of important feedback from our customers. You’ve had a lot of positive things to say, but also have offered suggestions in key areas where we could improve. We also heard from some of you that have voiced very clearly about elements of the UI that were confusing, or perhaps difficult to use.

A massive update to a great feed management service. I had previously submitted a support request weeks ago about the ability to change a feed’s name and was told it was coming in this new update. Not only was it there, I even got an update to the ticket informing me that the feature was now available.

Now that’s service.


Call of Duty 4: Modern Warfare retrospective

Edge Online:

The year is 2007, and World War II is over at last. Developers have finally run out of ways to retell the same old story and Infinity Ward has already got as close to replicating Saving Private Ryan’s Omaha Beach scene as videogames feel likely to get. WWII ran for six long years and so has the FPS genre’s obsession with it; what began with 1999’s Medal Of Honor peaked in 2005 with Call Of Duty 2. It’s time for change, and of course Infinity Ward – the COD creator formed from members of the team that made Medal Of Honor: Allied Assault – is the one to provide it. But it couldn’t know that Call Of Duty 4: Modern Warfare would become the defining shooter of the PS3/360 generation, and arguably the most influential game of that period overall.

A fantastic retrospective of one of the most defining FPS games ever. Yes, the Call of Duty franchise has become stale and its focus is almost completely on multiplayer, but Call of Duty 4: Modern Warfare stands out as the best of the bunch with its mix of a fantastic single-player campaign and a multiplayer that was just a joy to play.


The iOS Compendium, Volume 1

iOS is incredibly simple to learn and use with very little instruction or guidance, yet some of its best features are the little things that many of us can easily overlook. To help new and seasoned users alike, I’m delighted to announce that my latest book, The iOS Compendium, Volume 1, is now available on the iBooks Store for just $4.99.

The iOS Compendium, Volume 1 is an interactive iBook containing over 40 of the best tips and tricks that iOS has to offer, each with specially recorded narrated screencasts for you to watch, totalling over an hour of video.

Whether you’re a first-time iPad owner or have been using an iPhone since it was first released, any iOS user will find this book indispensable.

You can download a chapter of the book as a free sample from the iBooks Store.


On the Past, Present and Future of Apple’s Aqua User Interface

Stephen Hackett:

Building a new operating system is a monumental challenge, and in January 2000 when Aqua was introduced, Apple was in the thick of the transition to OS X.

Beyond the staggering amount of development work taking place to smash Mac OS and NeXTSTEP together, Apple was hard at work on the user interface of OS X. But to understand what OS X would become (and how it would look), it’s important to remember where the company had been before.

A fantastic visual history of the Mac interface.


Apple release Heartbleed fix for AirPort Extreme and Time Capsule


Apple on Tuesday patched a bug in its most recent AirPort Extreme and Time Capsule models related to the Heartbleed OpenSSL vulnerability discovered earlier this month.

The update, AirPort Base Station Firmware Update 7.7.3, is only for the AirPort Extreme and Time Capsule base stations with 802.11ac, introduced in June 2013, and fixes a vulnerability that existed only when the Back to My Mac feature was turned on.

So much for dodging that bullet.


OS X Public Beta Program


Join the OS X Beta Seed Program and help make OS X even better. Install the latest pre-release software, try it out, and submit your feedback.

Well, this was unexpected. There hasn’t been anything like this since the OS X Public Beta nearly 14 years ago.

Via 512 Pixels


1Password for iOS updated for iOS 7


Completely redesigned. Multiple Vaults and Sharing. AirDrop. Search always where you need it. A unified AutoFill tool in 1Browser. This is our biggest free update for iOS ever and you can get the full details on why in the App Store.

A great update to the iOS app that’s seen a complete makeover and wealth of new features. Multiple vault support is a welcome addition, also.

With 1Password supporting Mac, Windows, iOS and Android, no-one should be without it.